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Hiccup |
Posted on 01-21-13, 09:52 am (rev. 1 by ImageBot on 11-21-16, 02:34 am)
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Birdo
Karma: 2754 Posts: 473/2091 Since: 06-26-11 |
Why does this happen?
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Dirbaio |
Posted on 01-21-13, 10:54 am
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 9979 Posts: 3082/4456 Since: 06-08-11 |
whoa you're on a bug reporting spree lately
I saw this some time ago. I don't know why it happens, but I *think* it happens because it is actually possible to have objects at negative coordinates. NSMBe treats object positions as unsigned integers... |
Piranhaplant |
Posted on 01-21-13, 04:44 pm
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Fuzzy
Full mod Karma: 1183 Posts: 630/785 Since: 06-28-11 |
Yep, confirmed as having negative position. I've made a change that loads object positions as a signed number, but as soon as they're selected their position moves to 0. It's pointless to use objects with negative position, so I think this is as far as I'm going to fix this. |
Dirbaio |
Posted on 01-21-13, 06:10 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 9979 Posts: 3084/4456 Since: 06-08-11 |
yeah, sounds like a fair fix to me Good job.
It's kinda funny that objects at negative positions are allowed. |
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