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Posted on 01-21-13, 09:52 am (rev. 1 by ImageBot on 11-21-16, 02:34 am)
Birdo


Karma: 2754
Posts: 473/2091
Since: 06-26-11
Why does this happen?
Posted on 01-21-13, 10:54 am
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 9979
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Since: 06-08-11
whoa you're on a bug reporting spree lately

I saw this some time ago. I don't know why it happens, but I *think* it happens because it is actually possible to have objects at negative coordinates. NSMBe treats object positions as unsigned integers...
Posted on 01-21-13, 04:44 pm
Fuzzy
Full mod

Karma: 1183
Posts: 630/785
Since: 06-28-11
Yep, confirmed as having negative position.

I've made a change that loads object positions as a signed number, but as soon as they're selected their position moves to 0. It's pointless to use objects with negative position, so I think this is as far as I'm going to fix this.
Posted on 01-21-13, 06:10 pm
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 9979
Posts: 3084/4456
Since: 06-08-11
yeah, sounds like a fair fix to me Good job.
It's kinda funny that objects at negative positions are allowed.
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