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Posted on 01-07-13, 04:42 pm
Birdo


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Since: 06-26-11
Add support for double-click NML open.
(You know what I mean).
Posted on 01-07-13, 05:42 pm
Fuzzy
Full mod

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Since: 06-28-11
This would be nice, but an NML can't be used by itself. It needs an NSMB ROM, so it can't really be opened directly from a file browser.
Posted on 01-07-13, 05:57 pm
Super Mario
( ͡° ͜ʖ ͡°)

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Making NMLs double-clickable would require making changes to the computer. And these would be windows-specific crap, which is something I want to avoid.

This is the same reason as for there's no NSMBe "installer". It's just unnecessary.

And there's also the problem Piranhaplant mentioned.
...
Posted on 01-08-13, 04:34 pm (rev. 2 by  Hiccup on 01-08-13, 04:35 pm)
Birdo


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You do not need an installer to link NML'S to NSMB editor, you just right click on an NML and set it to always open in NSMBe.

Posted by Piranhaplant
This would be nice, but an NML can't be used by itself. It needs an NSMB ROM, so it can't really be opened directly from a file browser.

Why does it need a rom?
Could you needed files be exported, or a default rom be used?
Posted on 01-08-13, 05:37 pm
Fuzzy
Full mod

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A ROM would be needed because the tilesets aren't stored with the exported level. There are ways around this such as having a default ROM, but that seems kinda hackish.
Posted on 01-08-13, 05:54 pm


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How about making the NMLs open in the filebrowser, when double clicking on them?
Or is this already implemented?
Posted on 01-08-13, 09:56 pm
Super Mario
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Hiccup: since NSMBe isn't "installed" it would have to set the file association when running itself. And if the user removes/moves NSMBe folder, it would stop working.

ray: Levels in the ROM are two files, a .bin and a _bgdat.bin. NML is a NSMBe-specific file format that contains both. No NMLs in the ROM file browser.

So yeah, too complicated and useless. This isn't going to be implemented.
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