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Posted on 07-12-11, 05:14 pm
Fuzzy
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Ok, I just noticed this weird glitch today. When you maximize the editor window, the selected object moves to the cursor location. I have no clue why this is happening, so I can't fix it.
Posted on 07-12-11, 05:19 pm
Roy Koopa


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I also noticed when its in full screen and you copy somehting with drag and drop, the copied Object/Sprite is VERY fast when you're moving the mouse Sometimes its so fast, that it is out of the screen.
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Posted on 08-01-11, 09:16 pm
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Posted by ray
I also noticed when its in full screen and you copy somehting with drag and drop, the copied Object/Sprite is VERY fast when you're moving the mouse Sometimes its so fast, that it is out of the screen.


I can't duplicate what you did. Could you clarify?
Posted on 08-01-11, 10:13 pm
Roy Koopa


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Thats only sometimes and I dont know ho to reproduce it xD
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Posted on 08-02-11, 10:40 am
Super Mario
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That was an old bug that I fixed some revisions ago. It should no longer happen now. If it does, let me know...
Posted on 08-02-11, 10:47 pm
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Umm...
Not fixed yet. Just compiled r179, and it still happens.

Keep going at it, Dirbaio!
Posted on 08-02-11, 10:51 pm
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I just noticed this also happens when you expand a drop down in the sprite data, then click back on the editor without selecting anything.
Posted on 08-03-11, 10:13 am
Super Mario
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I meant i fixed the "objects move too fast on clone" bug, not this one

This is still broken, and I have no idea on how to fix it. I guess .NET is screwing the mouseDown/mouseMove events in a weird way, will require a hacky solution
Posted on 08-03-11, 01:22 pm
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I definitely think it is .NET screwing it up. I tested this on another level editor I'm working on and the same thing happens.
Posted on 08-03-11, 03:54 pm
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Maybe the .Net we are using is too old! (2.0). It might be too difficult to switch to a newer .Net for now.
I guess the best way to deal with this is to hack it.

And Reggie! is using Python 2.5? They should port Wiipy to Python 3.2, and use Python 3.2!
Posted on 08-04-11, 11:52 am
Super Mario
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The current project is configured to build with .NET 2.0 to maximize compatibility.

Though, I've changed it to .NET 4.0. It compiles fine and works exactly the same as .NET 2.0. This bug is still present.
So we'll continue using .NET 2.0.
Posted on 08-09-11, 03:16 pm
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Has this bug been forgotten? It's been open for a while...
Posted on 08-09-11, 03:26 pm
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I just wrote a quick fix to this bug, but it's not letting me commit it. I'm getting a "503 Service Temporarily Unavailable" error.
Posted on 08-09-11, 03:34 pm
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Hmm... maybe Google Code is still going through the maintenance release? They said they would be doing one on Tuesday at 9:00 Chicago time.

But it's strange, because they should have a banner saying the projects are read-only while they are doing the maintenance update.
Posted on 08-09-11, 08:44 pm
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OK, it let me commit it now. This is fixed in r207. I just made it ignore the first mouse move after the size changes, this shouldn't cause any problems as far as I know.
Posted on 08-09-11, 08:48 pm
Super Mario
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Cool

Hacky, but that was the only way to fix it.
Thanks!
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