Pages: 1
Posted on 12-23-11, 03:37 am
Buster Beetle


Karma: 379
Posts: 460/464
Since: 06-29-11
I am trying to edit a texture. In newer versions of the editor, there are the options for single palettes to either import this bitmap with existing palette, or import this bitmap and recreate palette. Can these options be added for both palettes at the same time?

I believe that the title screen background needs to have each palette built and recreated seperately. But, if you use the current individual bitmap, you can only save one at a time. The when you try the second, it corrupts the first. Can they both be imported and recreated at the same time so this does not happen?

The title screen splits both palettes in one image. On top is the more red hills. The bottom uses the blue hills. Both bitmaps are the same, but use different palettes. You have to have a partial transparency on top, and one on the bottom. But importing both right now teeter totters the saved image as I mentioned above. The original image with original palette can be imported back in. But change anything from there and you get the black pixels like the ones in a shared tile from a wrong palette.

Dirbaio, if you can help me figure this out, or come up with a solution, I have almost figured out how to edit the menu screen. At least I have found a lot more about how to do it well.
Posted on 12-27-11, 01:50 pm (rev. 1)
Buster Beetle


Karma: 379
Posts: 464/464
Since: 06-29-11
I changed the title of this post to update and continue on. I found the real issue with Dirbaio the other day. I was trying to edit the title screen. There are multiple files in use, and they are not put together like a level would be. The title screen uses multiple top layer files or "free" files. It also uses a background and a tileset. They are all called "demo castle". The background scrolls vertically, and the foreground contains a couple animation files. This is where my old tileset corruption was happening.

I am still trying to figure out how to get 1 stable image out of the top layer files...I need to get ahold of Dirbaio to figure this out more on the IRC. I am getting close though. So far I was able to import full bottom and top layers into the title screen by importing into a level first. Then, I copied the ncg/ncl/nsc files from the level background, and replaced the demo castle files with these. This allowed the level to re-sort tiles, because it can't be done in the title screen. But there are still a few bugs to work out.

I'll update the post as I learn more.

But if anyone knows where the birds and the lighting are let me know.

Also, how do you hex edit tiles to make them transparent in tilesets? I know NSMBpro was able to do it.
Posted on 12-27-11, 06:48 pm, deleted
Pages: 1