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luckwii |
Posted on 10-27-11, 01:21 pm
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Buster Beetle
Karma: 379 Posts: 377/464 Since: 06-29-11 |
Can you add a feature to zoom in on the map16? Right now at 100% it is hard to see the map16 tiles. If it could zoom like the map editor that would be very helpful.
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Dirbaio |
Posted on 10-27-11, 02:13 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 9979 Posts: 1058/4456 Since: 06-08-11 |
Great idea
Will add it when I make the new tilemap/BG editor. |
Piranhaplant |
Posted on 11-20-11, 11:21 pm
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Fuzzy
Full mod Karma: 1183 Posts: 299/785 Since: 06-28-11 |
I've temporarily added this until Dirbaio makes the tilemap editor. Right now it can only zoom in, but I can add zooming out if it would be helpful.
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Dirbaio |
Posted on 11-20-11, 11:28 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 9979 Posts: 1189/4456 Since: 06-08-11 |
Nice
Though I dunno if I'll implement the tile editor before 5.2 release. I'm starting to think we have to finish it ASAP |
luckwii |
Posted on 11-21-11, 12:26 am
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Buster Beetle
Karma: 379 Posts: 388/464 Since: 06-29-11 |
Posted by Dirbaio Nice Though I dunno if I'll implement the tile editor before 5.2 release. I'm starting to think we have to finish it ASAP The zoom helps a lot on the map 16. It would be nice to be able to zoom the tileset as well so you can see both from the same screen. Need to see the source, and what we make in the map 16. I don't think the tile editor is that bad right now. I have managed to just about max the tilesets out. The zoom to compare map 16 has been the worst of it IMO. Thanks Piranha for adding the temp zoom, this will help me a lot. The last week I have got eye strain trying to look at the quadrants here. Also, what are the quadrants and control bytes for in the object editor? I have been able to make everything so far from objects without using any of them. The original game uses a lot. Is there more to them than just slopes? |
Some_Random_Guy777 |
Posted on 11-21-11, 12:34 am, deleted
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