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Posted on 10-27-11, 01:21 pm
Buster Beetle


Karma: 379
Posts: 377/464
Since: 06-29-11
Can you add a feature to zoom in on the map16? Right now at 100% it is hard to see the map16 tiles. If it could zoom like the map editor that would be very helpful.
Posted on 10-27-11, 02:13 pm
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 9979
Posts: 1058/4456
Since: 06-08-11
Great idea

Will add it when I make the new tilemap/BG editor.
Posted on 11-20-11, 11:21 pm
Fuzzy
Full mod

Karma: 1183
Posts: 299/785
Since: 06-28-11
I've temporarily added this until Dirbaio makes the tilemap editor. Right now it can only zoom in, but I can add zooming out if it would be helpful.
Posted on 11-20-11, 11:28 pm
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 9979
Posts: 1189/4456
Since: 06-08-11
Nice

Though I dunno if I'll implement the tile editor before 5.2 release.
I'm starting to think we have to finish it ASAP
Posted on 11-21-11, 12:26 am
Buster Beetle


Karma: 379
Posts: 388/464
Since: 06-29-11
Posted by Dirbaio
Nice

Though I dunno if I'll implement the tile editor before 5.2 release.
I'm starting to think we have to finish it ASAP


The zoom helps a lot on the map 16. It would be nice to be able to zoom the tileset as well so you can see both from the same screen. Need to see the source, and what we make in the map 16.

I don't think the tile editor is that bad right now. I have managed to just about max the tilesets out. The zoom to compare map 16 has been the worst of it IMO.

Thanks Piranha for adding the temp zoom, this will help me a lot. The last week I have got eye strain trying to look at the quadrants here.

Also, what are the quadrants and control bytes for in the object editor? I have been able to make everything so far from objects without using any of them. The original game uses a lot. Is there more to them than just slopes?
Posted on 11-21-11, 12:34 am, deleted
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