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Posted on 05-25-14, 11:09 am in 26%v0.3.0 Mario Brothers Super Star
Fuzz Ball
KirbyFanatic64 (LOL)

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Continuing On tour series of my hack, Mario Bros. Super Star, I have made two new on tour videos on level 1-1 and 1-2.
Please enjoy! Feedback is appreciated.



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Posted on 06-03-14, 11:49 am in Help/Question Asking Thread
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KirbyFanatic64 (LOL)

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Posted by NSMBHN
1. How could I change the world icons? xP
2. Is it possible to create another collapsible stairs in another tileset (like the castle)?
3. How do the View settings called Camera top offset, Camera bottom offset, Camera top offset special and Camera bottom offset special work? Are they similar to the Entrance's ones?
4. How the hell do the Value 1 and Value 3 work in both the path and progress path settings?
5. What the f**k do the objects 1, 3, 4, 6, 7, 8, 126 and 127 do?
6. Is it possible to use the coin outline animation with a block, modifying it and replacing its tile behaviour?
7. Where's the animation for the Star Coin and the conveyor belt? I cannot find them.
8. Will the camera spin from the W8 Final Castle work in another levels?


1. There's one file contain the icons. Can't remember which one... sorry!
2. I think not.
3. See this.
4. For Progress Paths, you don't have to do anything with them.
For Paths, Value 1 is used for "speed" for Sprite 218. Value 3 is somehow like a "acceleration" somehow. Set both to zero when you want the auto-scrolling to be stopped.
Value 1 and 3 is somehow controls speed and bouncing level for Sprite 269.
There's a lot more sprites to use with paths, but I forgot them.
5. Jyotyu? Object 1 prevents the camera to span into that entire 16x16 block in the level editor where the object is placed. Ignore the others, as I may wish you to.
6. I don't know this... sorry.
7. Someone has answered that, I believed.
8. You mean the loop? It only works in the final castle AFAIK. It's something hardcoded.

Hope all of this helps, also, someone please clarify others question unanswered too, I also would like to know too.
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Posted on 06-06-14, 12:42 pm in Help/Question Asking Thread
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KirbyFanatic64 (LOL)

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Posted by NSMBHN
Posted by MarioSunshine
(…) 8. You mean the loop? It only works in the final castle AFAIK. It's something hardcoded…

No, I meant the brick block with ? switch that makes the room to spin. BTW, thanks for the other answers.

Aww, sorry for misunderstanding. The camera spin is also W8-Final Castle exclusive. It's somehow hard-coded function that only works in that level.
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Posted on 07-03-14, 12:06 pm in How to use boss sprites
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KirbyFanatic64 (LOL)

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I need help the sprite does not appear!

I have seen this type of post for quite a lot of time, and I'm still seeing it. I wonder how people on earth will be able to help.

Maybe a quarter of posts in those helping thread are "Help me plz" and another quarter is "more info plz".
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Posted on 07-20-14, 02:45 am in Save anytime
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KirbyFanatic64 (LOL)

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Excuse me, I don't know how I could search and replace those codes. I would be very appreciated if you could tell me some instruction. Thank you in advance.
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Posted on 07-23-14, 11:50 am in Funny picture
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KirbyFanatic64 (LOL)

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It's funny to look at isn't it?
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Posted on 07-24-14, 02:09 pm in Going to any level from any world !
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KirbyFanatic64 (LOL)

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But the area from other levels will be loaded correctly, unlike the area overflow bug right? If the answer is yes, then it would be very great gimmick!
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Posted on 07-29-14, 01:53 am in tutorial Restoring bottom background in slot 36
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KirbyFanatic64 (LOL)

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I am amazed that you could figure it out!

Your explanations are always helpful and very easy to understand.
Furthermore, you always present many new things and discoveries you have found willingly.
I appreciate you a lot,  MeroMero!
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Posted on 08-01-14, 01:20 pm in Need help with the camera (rev. 3 by  MarioSunshine on 08-01-14, 01:24 pm)
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KirbyFanatic64 (LOL)

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Hi,  Luigi63, to solve your problem, the easiet way is expanding your view below and use some camera controller sprites.

You should put Sprite 198 marking the very left edge on your "ground" tile, the bottom-most tile you want to see in real gameplay. Sprtie 199 for the very right edge consecutively. These sprites will prevent the game to pan the camera into regions below the ground level they are placed. It will act just like the view stops there, but you can make this tweak: tick Allow Disable. When you actually fall down into the pit, you won't die. The sprites will allow you to "fall" through their limits and come back over again.

However, when you come up again, as you pass the boundary of the sprites, the camera will instantly bounce up to make the bottom limits of the gameplay window at the ground tile level. Keep that in mind. If this bothers you, you could try  Dirbaio's method. If you don't know how to, feel free to ask!
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Posted on 08-11-14, 02:59 am in Camera 'Zoom' ?
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KirbyFanatic64 (LOL)

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This thread oughta be helpful.

Great thanks to  MeroMero
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Posted on 08-30-14, 04:15 am in Save anytime
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KirbyFanatic64 (LOL)

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I need to decompress the overlay file in order to be able to find those codes right? Since I couldn't find original hex strings in my ROM. But I don't know how to decompress them either.


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Posted on 09-05-14, 03:06 pm in 26%v0.3.0 Mario Brothers Super Star
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Posted by WoJjTeK
So here's what I have to report after playing this 1/4th of this beta :

Generally speaking - I like this hack a lot ! There's room for slight improvements , but I can say that it's one of the best NSMB hacks out there Keep up the good work, and if You found my feedback from the spoiler useful I'll try to report more things from my further playthrough of this hack! I'm sorry that I didn't include screenshots - I'm playing this on real DS to test it properly. If You don't know what I mean in my report feel free to ask me

I appreciate your in-depth critiques! I will definitely try to redesign and fix those overlooked bugs ASAP! Although I couldn't reckon some parts you mentioned, I will try to find where you are talkin' about.

1-1 - That was unintended. Should be bricks with coin for both sides. Marked in fixing list.
The transparent edge thing was the mistake - maybe I forgot to update the fixed version in the beta. Marked in fixing list.

1-2 - That hole was intended. But I see that I should redesign it to prevent unwilling death. For other ones I will look at it too. Marked in fixing list.

1-3 - I dunno where that stalk is solid.
The visible stalk in P-Switch area. Marked in fixing list.
Used ?-Block seems okay to me.

1-T - No problem here except difficulty right?

Yes, yes. Feel free to write any more feedback as you wish. Failures make perfection, I would say.

Posted on 09-19-14, 12:20 pm in Speed values for paths? (rev. 1 by ImageBot on 11-21-16, 03:05 am)
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KirbyFanatic64 (LOL)

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Posted by ray
Value 1 is the speed. The number I inserted there is actually the same speed as if Mario would be at his max speed when running.
Value 3 is the acceleration.


Is that all? Sweet! I always thought there are something more with those values. But I will be very glad if that's all for this mysterious sprite.

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