VERSION CHANGES:
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VERSION 1.0:

- Initial release

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VERSION 1.1:

GENERAL CHANGES:

- New Logo made by SLG3
- Retextured worldmaps (except for world 4 :P)
- Improved some HUD elements
- Reduced the amount of coins, 1-Ups and moved the end level's castle in almost all levels

SINGLE LEVEL CHANGES:

1-1:

- Removed some invisible blocks that were there for no real reason
- Removed an unnecessary and hard-to-find hidden 1-Up block
- Centered checkpoint position
- Changed the midway Map's Flying ? Block looping pattern to "Fly off screen"

1-2:

- Reduced the amount of 1-Ups in the level
- Changed the layout of the Mega Mushroom section
- Reduced the amount of coins spawned by the P-Switch in the bottom section
- Added an adittional exit pipe in Ztar Coin 3 area to prevent a softlock

1-3:

- Added a semisolid platform and moved the Boomerang Bro to the top of said platform
- Changed the layout of the secret bonusroom and removed all 1-Ups

1-Tower:

- Lowered the block platforms under the Thwomps and added some decorative pillars
- Expanded the length of some stone blocks
- Reduced the lenght of semisolid platforms in Ztar Coin 2 section and also reduced the amount of coins

1-5:

- Changed the layout of the exit section

1-Airship:

- Removed two coin bricks and expanded a roof in the outside area
- Replaced an invisible 1-Up block with an invisible Mushroom block

1-A:

- Replaced roulette blocks by bricks containing shells
- Moved checkpoint position
- Removed the bridge and replaced it by a semisolid platform in Ztar Coin 2 area, and also reduced the amount of blue coins triggered by the Ztar Coin
- Replaced two regular entrances by pipe entrances
- Removed all 1-Up blocks
- Fixed a minor camera issue

2-2:

- Cut a small part and replaced vines by poles in Ztar Coin 3 area

2-3:

- Fixed a few tiling errors
- Removed the last section in the temple area to make the level a bit "shorter"

2-4:

- The pipes in the secret exit route were all replaced by wooden blocks (some pipes were acting glitchy when hitting them with Mega Mario for some reason)
- Replaced the secret 1-Up in Ztar Coin 3 area by some coins

2-Tower:

- The Ztar Coin 2 section is now on the bottom screen

2-5:

- Fixed a few tiling issues here and there
- Removed one wobbling rock and added more space between them in the exit section
- Removed three hidden 1-Up bricks in the third Ztar Coin area

2-Airship:

- Fixed a minor tiling error
- Removed some useless coins
- Moved checkpoint's position
- Added some path blocking stone blocks in Mummy Pokey's area due to the possibility of a camera glitch

2-A:

- Autoscroller disabled
- Expanded a semisolid platform at the end of the level to make Ztar Coin 3 easier

MISCELLANEOUS:

- Fixed the black backgrounds in the password levels

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VERSION 1.2:

GENERAL CHANGES:

- All levels have been redone/redesigned
- New Soundtracks (most of them were made by me and some others were made by Wacher Hinovator)
- Improved a bunch HUD elements (thanks to DM)
- Redesigned coins (thanks to DM too)
- Mario and Luigi now loose their cap when having 99 lifes, like in NSMBWii (thanks to Will Smith)
- Improved blue shell mechanics
- The levels from the special gift were included in the main ROM and included an extra one (there's still a bigger special gift now)
- Recolored Ztar Coins and fixed their graphics
- The Ztar Coin counter in the worldmap was moved to its original position (this was because of a misplacement of the "All spent" text)
- New font for the worldmap names (it's still beta, there will probably be a new font in the final release)
- Changed the tower and castle icons to fortress and airship ones
- Fixed the titlescreen buttons
- Retextured world 4 map
- Improved rain effect
- Blue pipes were implemented
- Checkpoint flags now have Ztar icons
- Redesigned vines

SINGLE LEVEL CHANGES:

1-1:

- Added a blue coin trail that is triggered after you collect the first ztar coin

1-2:

- Added more ceiling, decorative wall tiles and pipes
- Ztar Coin 2 was moved and now has its own bonus room due to how easy it was

1-3:

- Added more decorative wall tiles
- Ztar Coin 3 was moved

1-Tower:

- Redesigned pillars
- Added an arrow-shaped coin trail as a clue to the secret exit

1-4:

- Added more stuff near the first Ztar Coin
- Added some Paratroopas and coins in the third Ztar Coin section to make it easier (you can still get the Ztar Coin the old fashioned way if you want)
- Fixed an error where the player could've seen entering through the pipe to the second Ztar Coin area

1-5:

- Expanded the third Ztar Coin bonus room
- Moved some bouncy clouds for those folks with skill issue :P

1-Airship:

- Removed the black pipes because of some limitations
- The pipe to the first Ztar Coin room is now blocked by some wood blocks
- Reduced the amount of Bullet Bills and Hammer Bros in the outside castle area a bit
- You can get some coins if you manage to kill all the Hammer Bros in the outside castle area

1-A:

- Removed the secret roulette block room at the beginning
- Removed some Cheep Cheeps that were in the middle of tight gaps

2-1:

- Ztar Coin 2 area was changed entirely
- Some pots spawn Goombas
- Changed the layout of a few blocks near the end because of a bug with the P-Switch

2-2:

- Fixed the silly statue softlock bug
- Added some visible ground under some Pokeys
- Redesigned Ztar Coin 2 area
- Added two minor secret rooms, can you find both of them? :)

2-3:

- Some redesigns in the outside area
- Added some mushroom blocks near the trampolines, just in case you're mini and cannot grab them
- Added two rupees under a Thwomp to prevent it from catching you off guard
- Expanded the space between the floor and ceiling in a small part with Thwomps
- Lowered the height of a rope at the end due to it being unreachable when being small

2-4:

- Fixed a few camera issues
- Secret exit route is now underground

2-Tower:

- Added some decorative chainlinks
- Bpwser Jr. Fight was changed entirely

2-5:

- Removed the Chain Chomp's log in the third Ztar Coin area
- Moved a Koopa that could easily kill you after leaving the third Ztar Coin area

2-6:

- Removed the purple pipes at the beginning and replaced them with yellow semisolid platforms
- Fixed some camera issues

2-Airship:

- Redesigned Mummy Pokey's area

2-A:

- Redesigned the beginning área
- Replaced two lift spawners with normal lifts

SPECIAL LEVEL CHANGES:

OLDSCHOOL VILLAGE:

- The level doesn't have retro graphics anymore, this was because of a few limitations
- The secret exit was removed and the second Ztar Coin was moved there

EXPLOSIVE MASSIVE BATALLION:

- Included a secret exit
- Bowser Jr. Fight was changed entirely, the previous battle was very glitchy
- Reduced the amplitude of two pendulum platforms
- Removed an unnecessary bridge

SLIPPERY SNOWLAND:

- Secret Exit included
- Moved the first Ztar Coin's position
- Second Ztar Coin area is overworld

There could probably some other fixes that I forgot to list, but whatever :P
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