+Basic 00 00 00 00 = Walkable 00 00 01 00 = Solid 00 00 00 80 = Solid on top 00 10 01 00 = Icy solid +Special 00 60 01 00 = Horizontal rope 00 A0 00 00 = Vertical pole 04 00 00 10 = Lava (instant death) 02 00 01 10 = Spikes facing up 03 00 01 10 = Spikes facing down 01 70 01 10 = Spikes facing right 00 70 01 10 = Spikes facing left 00 40 01 00 = Conveyor belt (right) 00 50 01 00 = Conveyor belt (right fast) 01 40 01 00 = Conveyor belt (left) 01 50 01 00 = Conveyor belt (left fast) 00 00 00 01 = Door (bottom left tile) 01 00 00 01 = Door (bottom right tile) 02 00 00 01 = Mini Mario door 03 00 00 01 = Boss door (bottom left tile) 04 00 00 01 = Boss door (bottom centre tile) 05 00 00 01 = Boss door (bottom right tile) 01 02 00 80 = Falling platform (left tile) 02 02 00 80 = Falling platform (right tile) 00 30 00 80 = Quicksand +Climbable Fences 02 00 00 04 = Top left corner 03 00 00 04 = Top side 04 00 00 04 = Top right corner 05 00 00 04 = Left side 06 00 00 04 = Middle 07 00 00 04 = Right side 08 00 00 04 = Bottom left corner 09 00 00 04 = Bottom side 0A 00 00 04 = Bottom right corner +Flip Fences 0B 00 00 04 = Top left corner 0C 00 00 04 = Top side 0D 00 00 04 = Top right corner 0E 00 00 04 = Left side 0F 00 00 04 = Middle 10 00 00 04 = Right side 11 00 00 04 = Bottom left corner 12 00 00 04 = Bottom side 13 00 00 04 = Bottom right corner +Paths 01 00 00 00 = Bottom Left to Top Right 02 00 00 00 = Top Left to Bottom Right 03 00 00 00 = Corner (top left) 04 00 00 00 = Corner (horizontal + vertical) 05 00 00 00 = Horizontal 06 00 00 00 = Vertical 22 00 00 00 = Reverse direction +Slopes 0A 00 20 00 = Must use under the slope 00 00 20 00 = 1x1 right up 01 00 20 00 = 1x1 right down 02 00 20 00 = 2x1 right up (left tile) 03 00 20 00 = 2x1 right up (right tile) 04 00 20 00 = 2x1 right down (left tile) 05 00 20 00 = 2x1 right down (right tile) 06 00 20 00 = 1x2 right up (top tile) 07 00 20 00 = 1x2 right up (bottom tile) 08 00 20 00 = 1x2 right down (top tile) 09 00 20 00 = 1x2 right down (bottom tile) 0B 00 20 00 = 4x1 right up (1st tile) 0C 00 20 00 = 4x1 right up (2nd tile) 0D 00 20 00 = 4x1 right up (3rd tile) 0E 00 20 00 = 4x1 right up (4th tile) 0F 00 20 00 = 4x1 right down (1st tile) 10 00 20 00 = 4x1 right down (2nd tile) 11 00 20 00 = 4x1 right down (3rd tile) 12 00 20 00 = 4x1 right down (4th tile) +Icy Slopes 0A 10 20 00 = Must use under the slope 00 10 20 00 = 1x1 right up 01 10 20 00 = 1x1 right down 02 10 20 00 = 2x1 right up (left tile) 03 10 20 00 = 2x1 right up (right tile) 04 10 20 00 = 2x1 right down (left tile) 05 10 20 00 = 2x1 right down (right tile) 06 10 20 00 = 1x2 right up (top tile) 07 10 20 00 = 1x2 right up (bottom tile) 08 10 20 00 = 1x2 right down (top tile) 09 10 20 00 = 1x2 right down (bottom tile) 0B 10 20 00 = 4x1 right up (1st tile) 0C 10 20 00 = 4x1 right up (2nd tile) 0D 10 20 00 = 4x1 right up (3rd tile) 0E 10 20 00 = 4x1 right up (4th tile) 0F 10 20 00 = 4x1 right down (1st tile) 10 10 20 00 = 4x1 right down (2nd tile) 11 10 20 00 = 4x1 right down (3rd tile) 12 10 20 00 = 4x1 right down (4th tile) +Upside-down Slopes 0A 00 40 00 = Must use under the slope 00 00 40 00 = 1x1 right up 01 00 40 00 = 1x1 right down 02 00 40 00 = 2x1 right up (left tile) 03 00 40 00 = 2x1 right up (right tile) 04 00 40 00 = 2x1 right down (left tile) 05 00 40 00 = 2x1 right down (right tile) 06 00 40 00 = 1x2 right up (top tile) 07 00 40 00 = 1x2 right up (bottom tile) 08 00 40 00 = 1x2 right down (top tile) 09 00 40 00 = 1x2 right down (bottom tile) 0B 00 40 00 = 4x1 right up (1st tile) 0C 00 40 00 = 4x1 right up (2nd tile) 0D 00 40 00 = 4x1 right up (3rd tile) 0E 00 40 00 = 4x1 right up (4th tile) 0F 00 40 00 = 4x1 right down (1st tile) 10 00 40 00 = 4x1 right down (2nd tile) 11 00 40 00 = 4x1 right down (3rd tile) 12 00 40 00 = 4x1 right down (4th tile) +Slopes (Mushroom/Ghost House) 0A B0 20 80 = Must use under the slope 00 B0 20 80 = 1x1 right up 01 B0 20 80 = 1x1 right down 02 B0 20 80 = 2x1 right up (left tile) 03 B0 20 80 = 2x1 right up (right tile) 04 B0 20 80 = 2x1 right down (left tile) 05 B0 20 80 = 2x1 right down (right tile) 0B B0 20 80 = 4x1 right up (1st tile) 0C B0 20 80 = 4x1 right up (2nd tile) 0D B0 20 80 = 4x1 right up (3rd tile) 0E B0 20 80 = 4x1 right up (4th tile) 0F B0 20 80 = 4x1 right down (1st tile) 10 B0 20 80 = 4x1 right down (2nd tile) 11 B0 20 80 = 4x1 right down (3rd tile) 12 B0 20 80 = 4x1 right down (4th tile)