New Super Mario Bros. 5: Clone Tag Team

Contents
1. Production
2. Level Design
3. Story
    3.1. Chapter 1
    3.2. Chapter 2
    3.3. Chapter 3 -W3 Version
    3.4. Chapter 3 -W4 Version
    3.5. Chapter 4
    3.6. Chapter 5 -W6 Version
    3.7. Chapter 5 -W7 Version
    3.8. Chapter 6
    3.9. Chapter 7
4. References to Mario games
    4.1. Super Mario Bros.
    4.2. Super Mario Bros. 2
    4.3. Super Mario Bros. 3
    4.4. Super Mario World
    4.5. Super Mario Land
    4.6. Super Mario Land 2: 6 Golden Coins
    4.7. Super Mario 64
    4.8. Super Mario Sunshine
    4.9. New Super Mario Bros.
    4.10. New Super Mario Bros. Wii
    4.11. Super Mario Galaxy and Super Mario Galaxy 2
    4.12. New Super Mario Bros. 2: Doki Doki Panic!! Edition
5. Trivia


New Super Mario Bros. 5: Clone Tag Team


New Super Mario Bros. 5: Clone Tag Team's boxart.
Creator MarioFanatic64
Release date July 12th, 2012
Status Complete
Thread v1.3.1 New Super Mario Bros. 5: Clone Tag Team
New Super Mario Bros. 5: Clone Tag Team is a New Super Mario Bros. hack created by MarioFanatic64. It partially revolves around the use of a clone that imitates the player's actions, essentially enabling the ability to control two characters at the same time. Production on the hack started in March, 2010 under the name New Super Mario Bros. 3 as a sequel to the creator's previous hack, New Super Mario Bros. 2: Doki Doki Panic!! Edition. However, this changed due to the announcement of SKJmin's hack of the same name prior to the hack's announcement.

It is the fourth completed New Super Mario Bros. hack, following New Super Mario Bros. PC and preceding New Super Mario Advance 2. In July of 2014, the hack's official sequel, New Super Mario Bros. 5: Clone Tag Team 2, was released. This hack is considered by MarioFanatic64 to be his first real success.

1. Production

The use of clones was considered whilst MarioFanatic64 was working on the final levels of his previous hack, New Super Mario Bros. 2: Doki Doki Panic!! Edition. Having accidentally stumbled upon the glitch, MarioFanatic64 tried placing clones in his hack to test the glitch's use. However, as his original levels were not designed to adapt to a clone, it was very difficult. MarioFanatic64 scrapped the idea as he did not have time to reconfigure his levels, given the release date was only days away (March 25th, 2010).

Instead, MarioFanatic64 decided to make a sequel prior to New Super Mario Bros. 2: Doki Doki Panic!! Edition's release, naming it New Super Mario Bros. 3: Clone Tag Team. In early builds, the hack was using the Grassland tileset from  Dirbaio's Hard Super Dario Bros. hack, which MarioFanatic64 had intended to change before announcing the hack. Instead of announcing the hack, MarioFanatic64 let the idea rest for a while as he continued with his next project, New Retro Mario Bros. 3, a remake of Super Mario Bros. 3.


The earliest logo for Clone Tag Team,
under the first beta name.


The hack's third logo, used for the
initial release.
One early trailer was made when the hack was titled New Super Mario Bros 3: Clone Tag Team and is on YouTube.
Incidentally, at this point in time, SKJmin had announced his Super Mario Bros. 3 remake, titled New Super Mario Bros. 3. At this point, MarioFanatic64 decided to cancel Clone Tag Team in favor of working on his Super Mario Bros. 3 remake as a rival to SKJmin's hack, but due to little progress, New Retro Mario Bros. 3 was unofficially cancelled. This left time for MarioFanatic64 to revive Clone Tag Team under a new name, New Super Mario Bros. 4: Clone Tag Team.

Though MarioFanatic64 was silently working on this hack, another hacker by the name 0429Alex announced his hack New Super Mario Bros. 4 (though the project failed to achieve any progress). It was at this point where MarioFanatic64 ultimately decided to finally announce his next hack under its new, final title. It was at this time when MarioFanatic64 decided to use the New Super Mario Bros. Sound and Music Hack v1.5 for custom music.
After the unveiling, the hack took just over a year to be completed in it's entirety with the official release marking it as the fourth completed New Super Mario Bros. hack, having been released on July 12, 2012.

Since this time, Clone Tag Team has received four bugfix releases. The first three being major updates released seperately, and fourth release being a minor update that was included with the v1.0.1 release of the hack's sequel.



2. Level Design

Most of the levels in New Super Mario Bros. 5: Clone Tag Team play similarly to the levels seen throughout the New Super Mario Bros. series. The levels are often short-to-medium length, and the Star Coins are relatively easy to obtain if the player knows how to obtain them. If they don't, however, some Star Coins can really challenge them. One thing to note about the level design is that some levels appear to use the same views as the original New Super Mario Bros., as in their size and possibly entrances.

New Super Mario Bros. 5: Clone Tag Team is notable for its prominent use of clones. These clones are always sent out of a contraption involving Flying ? Blocks and Spiked Balls, usually placed near the start of a level. As previously mentioned, the clone imitates the player's actions. Any button input that would affect Mario will affect the clone simultaneously. When spawned, it will take the player's initial form from when they first entered the level, though this can be changed using power-ups, which are used separately to the original player. When interacting with the original player, the clone and player will act as if they were in "Mario vs Luigi" mode, bumping off each other. If the clone dies due to any reason, it will act as a player death and the level will be exited. If only the clone dies, the player will keep their form instead of reverting to Small Mario.

While the clone is very similar to the original player, it has some quirks compared to it. The clone interacts differently with enemies. While they can hurt and be hurt by enemies, they act is if the enemy doesn't exist. For example, they do not bounce off of Goombas when they're defeated. Instead, such effects transfer to the original player. The same goes for Koopa shells, which, when picked up by the clone, will teleport into the original players arms, allowing them to throw it instead of the clone. The clone cannot leave the "area" it has spawned in. Often, travelling through Warp Pipes or screen exits indicate that the clone will disappear, though sometimes the clone remains off-screen. Platforms that have some sort of effect when stood on do not appear to recognize the clone, only the player.

If the player plays as Luigi by holding L + R when selecting a file, however, the clones will be disabled, allowing for normal gameplay. While this fact was most likely not known by MarioFanatic64, it was recognized in New Super Mario Bros. 5: Clone Tag Team 2, where it was used to get Mario or Luigi-exclusive Star Coins.

3. Story

The following "chapters" are taken from the Clone Tag Team story package, since then this story is no longer available.

3.1. Chapter 1

Saving the captured Princess Peach has become a regular event in Mario's life in the Mushroom Kingdom. He has never failed to beat the fearful Bowser in his evil plans to dominate the Peaceful Kingdom. Once Again, Bowser Jr. steals Peach from behind Mario's back. And as usual, Mario gives chase. But already Mario has noticed a change, barely taking more than a few steps he comes across an exact Clone of himself, climbing out of a ? Block. Confused by this strange happening, Mario decides it's best to ignore the mysterious clone and tend to saving Peach. But the Clone follows him - not only that, but follows his every move precisely. It's almost like it is a perfect copy of himself. Deciding that he can trust himself, Mario takes the clone with him on his journey to save the beautiful princess. Now Mario has a new partner: Himself!!

3.2. Chapter 2

After defeating Bowser in the closest Castle, Mario and his clone continue to travel through to Desert Land. Mario noticed how this adventure had been more difficult than past adventures. Mario's immediate thoughts were directed at the Clone, is it possible the Clone is trying to sabotage his journey? But he couldn't possibly, Mario thought. The Clone had helped him through the grasslands of the Mushroom Kingdom, assisting him in things he couldn't have done alone. But as Mario approached the outskirts of Desert Land, he decided that the Princess was more important. Mario and his Clone continued through the sands together. The Danger that awaited them was unclear...

3.3. Chapter 3 -W3 Version

Mario and his clone have found a fork in the road. The two identical plumbers opt to take the left route. This directed them to a Warp Pipe, which takes them right to Isle Delfino, the tropical Paradise Mario has visited only once before, in which he was falsely imprisoned for vandalism. Mario eventually discovered that Bowser Jr. was trying to frame him, and now that bratty koopa had Peach in his claws. This time though, Mario did not have his F.L.U.D.D. with him. At least he had some help from his identical friend. Though Mario still had his doubts that the clone he met when he started his journey did not have the best of intentions. Getting through the grasslands of the Mushroom Kingdom should've been an easy feat. The same goes for Desert Land, which usually was just a sun-drenched ocean of sand, but Mario once again bottled his thoughts and kept his best interests (Peach) at heart.

3.4. Chapter 3 -W4 Version

Mario and his clone have found a fork in the road. The two identical plumbers opt to take the right route. This takes them to a place Mario rarely visited, Swampland Heights, a swamp-like gauntlet of a forest that was more poisonous than the infamous Poison Mushroom. At least Mario had ways of assistance, his Clone was still by his side, although he noticed the Clone was beginning to disappear at times, was it planning something? Why did it frequently dissapear when it was supposed to be an exact replica of the mustachioed plumber. Is it truly an exact copy of Mario? Though Mario still had his doubts that the clone he met when he started his journey did not have the best of intentions, Getting through the grasslands of the Mushroom Kingdom should've been an easy feat. The same goes for Desert Land, which was usually little more than a sun-drenched ocean of sand, but Mario once again bottled his thoughts and kept his best interests (Peach) at heart.

3.5. Chapter 4

It's official, Mario has reached the Mid-Way point of his journey. The last boss was pretty huge, did the World beyond just look small in comparison to the oversized boss? Or had Mario and the Clone entered the Tiny World, a brief clearing across the Mushroom Kingdom where everything has mysteriously shrunk? It was Tiny World, which was a place Mario had never dared to go before- the danger that lay before him was clear, and with the Clone's "help" he may really struggle through this dangerous (despite tiny) place. Onward, Mario!!

3.6. Chapter 5 -W6 Version

Narrowly escaping Tiny World, Mario and his Clone have reached the alternative - Giant Land. This is a place Mario had been once before, but with the Clone by his side, he may have a bit more trouble getting through this place with all the 1-Ups he's collected. While the Clone had been a help (and a nuisance), Mario had come to the conclusion that the Clone was unlikely to have appeared by some sort of random chance, there had to be a logical reason the Clone even exists, and why was the Clone disappearing more and more often? Nevertheless, Mario was beginning to enjoy not having the Clone around. Whatever his "identical self" had been up to did no longer bother him unless it was getting in the way of Peach's rescue. Mario continued his difficult adventure, he must be getting closer to Bowser Jr.. But Mario came to the realisation that he has searched almost the entire Mushroom Kingdom by now, there truly weren't enough places left to search. Getting anxious, Mario dashed right into the huge, long obstacle course, hoping that Bowser Jr. and Peach wouldn't be far ahead...

3.7. Chapter 5 -W7 Version

The Impossible has happened, after fleeing from the World 5 Castle Mario was ambushed by a pack of Giant Goombas who were wondering around the outskirts of Giant Land, and with the abilities of a Tiny Mushroom, Mario didn't really stand a chance. Oh No!! 0 Lives left! Mario's game has dramatically ended. Mario awakens in the Overthere, a place he had been only once on his journey to stop Count Bleck destroying all dimensions. The Clone wasn't there!! Wasn't the Clone a living creature? And then Mario saw Bowser Jr., Peach in his arms running off eastbound. Why was Bowser Jr. in the Overthere, A place so high in the sky, it would take millions of years to fall back to the Mushroom Kingdom? Where was he taking Peach that was most easily accessed through the heavens? It Doesn't matter, Mario thought. So Mario, having never been this close to Bowser Jr. yet, gave hot pursuit once more, this time in classic one man running and jumping style. Through worlds Mario had travelled through before, places he knew so well, it felt like he finally could show his true colors in this adventure. Without the Clone and in familiar worlds, Mario felt like a professional Princess-Rescuer again!! Go Mario!! Continue Your Quest!!

3.8. Chapter 6

Travelling through the clearing in the long Castle, after defeating that fearsome boss, Mario came across a Warp Pipe, where Bowser Jr. must have gone through, almost instinctively Mario jumped down the Pipe and moments later appeared on what appeared to be the grounds of the Mushroom Kingdom. The top of a hill, perhaps. The sky was as dark as Night. But it wasn't night time, Mario tried to walk down the hill, but wherever he was he was always at the top. But then it hit him, Mario was in Space once again, standing on a Planetoid. The last 2 times this had happened, Mario had the assistance of a Luma to guide him in his adventure of Planet-Hopping. At least the Clone would provide some assistance -. Wait, the Clone is gone, it looks like it's for good this time!! Mario wasn't sure whether he was dissapointed or relieved. But it no longer mattered - Bowser Jr. was standing before him. "HEY!! What are you doing here!?" Jr. Growled. "-Papa's not gonna like this!! Wait until he finds out!! You were supposed to be led away from here by that Stupid Clone!! My Dad's gonna get MAAAD!!" Bowser Jr. fled the scene, jumping right off the planetoid and onto a nearby comet, it took off, towards what looked liked the sun. So that's what the Clone was there for!! It was a trap by Bowser and his pesky Son to keep Mario busy while Jr. took Peach to Bowser!! But now Mario knew what he had to do. Heading in the direction of the sun, Mario began jumping from planetoid to planetoid to finish this mess, and teach Bowser who's boss!

3.9. Chapter 7

Mario stood at the door of the largest Castle he had ever laid eyes on. Inside Bowser was awaiting him with a Gauntlet of Gravity Defying Obstacles and his own Giant form at the end. Mario stepped through the door to do what he had to.

The end of the story results in Mario defeating Bowser and saving Princess Peach.

The story was continued in the events of New Super Mario Bros. 5: Clone Tag Team 2. MarioFanatic64 intended on continuing the story for a trilogy but ultimately decided to cancel all possibility of Clone Tag Team 3.

4. References to Mario games


4.1. Super Mario Bros.

  • World 1-1 was remade as World 7-1.
  • A giant-sized replica of World 1-1 appeared at the beginning of World 6-6.
  • A Warp Zone was hidden as an Easter egg in World 5-C.
  • The "Super Star" theme was reused from this game.
  • The jumping sound was reused from this game.

4.2. Super Mario Bros. 2


4.3. Super Mario Bros. 3


4.4. Super Mario World

  • Yoshi's Island 2 was remade as World 7-4.
  • Donut Ghost House was remade as World 7-.
  • Front Door was remade as World 7-.
  • The words "SUPER PLAYER" were written in coins and were hidden in World 6-6. This is a reference to the level Funky, in which, "YOU ARE A SUPER PLAYER!!" was written in coins at the end of the level.
  • The "Ghost House" theme was reused for this game.

4.5. Super Mario Land


4.6. Super Mario Land 2: 6 Golden Coins

  • Start was remade as World 7-6.

4.7. Super Mario 64

  • The "Victory Theme" returned as the "End of Level Fanfare".
  • The "Slider Theme" can be found in certain levels.
  • Certain elements from World 5, Tiny World, and World 6, Giant Land, were inspired by Tiny-Huge Island.

4.8. Super Mario Sunshine

  • Isle Delfino appeared as World 3.
  • The "Delfino Plaza" theme returned from this game.
  • The "Bonus Room" theme returned from this game.

4.9. New Super Mario Bros.

  • World 1-1 was remade as World 7-7.
  • The game's beta theme was used as New Super Mario Bros. 5: Clone Tag Team's main theme.

4.10. New Super Mario Bros. Wii

  • Certain tilesets are ripped from this game.

4.11. Super Mario Galaxy and Super Mario Galaxy 2

  • Space elements from World 8 were inspired by these games.

4.12. New Super Mario Bros. 2: Doki Doki Panic!! Edition


5. Trivia

  • World 1-3 is a scrapped level from MarioFanatic64's previous hack, New Super Mario Bros. 2: Doki Doki Panic!! Edition.
  • The video MarioFanatic64 posted on February 19, 2010 on YouTube titled "NSMB: The First Airship Level Ever - Version 1 (Hack)" was, in fact, the earliest prototype of New Super Mario Bros. 5: Clone Tag Team to be revealed to the public, a year before the hack was announced.
  • World 8's space theme was based on an old hack MarioFanatic64 abandoned, known as Super Mario Galaxy DS. It was cancelled due to a lack of ideas, so they were instead condensed into one world of New Super Mario Bros. 5: Clone Tag Team.

    The Easter egg in World 8's space background.
  • There is a constellation written in the stars in World 8's space background, which reads, "MARIOFANATIC64 WAS HERE 4/4/12".