0x23ce2f4 - Versus Wins
0x23ce2f8 - Versus Losses
0x23ce2fc - Battle Wins
0x23ce300 - Battle Losses
0x23ce304 - WiFi Wins
0x23ce308 - WiFi Losses




WiFi compatible

Press Start to freeze time
(U)
94000130 FFF70000
B21755FC 00000000
00000004 00000000
D2000000 00000000

(E)
94000130 FFF70000
B217561C 00000000
00000004 00000000
D2000000 00000000

Press Select to start time
(U)
94000130 FFFB0000
B21755FC 00000000
00000004 00000001
D2000000 00000000

(E)
94000130 FFFB0000
B217561C 00000000
00000004 00000001
D2000000 00000000





Player 1 Actor
[[217BC14]+B58]
-0x0C8 Lap completion (does not affect race)
+0x080 X, Z, Y
+0x068 X speed
+0x06C Z speed
+0x070 Y speed
+0x0C0 Width, height, length scalars
+0x0EC Rotation about X axis
+0x0F0 Rotation about Z axis
+0x0F4 Rotation about Y axis
+0x0F8 4th gimbal?
+0x260 Falling speed
+0x2A8 Speed scalar
+0x844 Zoom

Zoom out more:

B217BC14 00000000
B0000B58 00000000
00000844 00001C00
D2000000 00000000

Not sure if that code will work. The pointers might only be coincidental considering how far that data is from the base.

I think I have enough to make that flying kart code, but it wouldn't have the barrel roll feature and it would be grotesquely long.

I'd rather just do an ASM edit to allow for turning as though you were on the ground. I'm going to fire up no$GBA and see about making such an edit soon.

Edit: Never mind. Apparently there is no such thing as an English Mario Kart DS ROM.




0x23cc8d8 - player ID (word)
0x23cda89 - player ID mirror (byte)
 