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ASM hacking project template! [1 2 3]  Dirbaio 58 1838 01-17-13, 07:39 am
by  Gericom »
tutorial The ARM Assembler Tutorial  Dirbaio 3 1351 08-13-11, 10:25 am
by Cool As »
awesome Spawning a Luigi clone in single player! [1 2]  Dirbaio 26 1202 04-13-13, 05:38 pm
by  My_necraftEr »
No more sprite set limitation in MvsL! [1 2]  Dirbaio 38 1580 03-07-13, 05:37 pm
by  Dirbaio »
Finding game's functions (not really good thread title :P)  My_necraftEr 1 185 01-27-13, 03:22 pm
by  My_necraftEr »
Coop experiment: Getting 1-1 into multiplayer  Mega-Mario 13 475 12-11-12, 04:46 pm
by Shadey »
tutorial How ASM hacks are setup.  Dirbaio 0 298 12-06-12, 05:44 pm
by  Dirbaio »
Technical info about the collision detection stuff Treeki 0 107 12-02-12, 04:42 am
by Treeki »
tutorial Making a RAM dump and importing it in IDA Pro  Dirbaio 10 851 10-19-12, 08:24 pm
by  gridatttack »
I haxed the debug screen.  Dirbaio 5 534 09-28-12, 02:55 am
by  Dirbaio »
NSMB Tile hack! [1 2]  Dirbaio 35 2452 08-12-12, 06:29 pm
by  Mega-Mario »
tutorial ASM Hacking Tutorials #1 - The basics  Dirbaio 0 65 08-01-12, 06:50 pm
by  Dirbaio »
Hacking sprite rendering  Mega-Mario 11 598 06-24-12, 09:04 pm
by  Dirbaio »
Sprite transplants to unused sprites JLavin 4 422 05-23-12, 10:29 pm
by  Dirbaio »
The Overworld Thread  ELMario 13 758 03-01-12, 03:42 pm
by  ELMario »
Overlay Header and reading Overlays  ELMario 6 416 02-25-12, 07:07 pm
by  Mega-Mario »
ASM hack for layer position of FG-Effects?  Ray 13 622 02-25-12, 06:46 pm
by  Dirbaio »
How to find out what overlays are loaded in NSMB  Dirbaio 8 511 02-22-12, 10:15 pm
by  Freeze »
NSMB Sprite info printer  ELMario 4 672 02-19-12, 04:18 pm
by  ELMario »
Heap allocation, it's possible now!  Dirbaio 4 437 10-16-11, 03:31 pm
by  Ray »
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