;NSMB Editor 5
;English Translation File
;Created by Treeki; 12 Oct 2009
;
;   This file is part of NSMB Editor 5.
;
;   NSMB Editor 5 is free software: you can redistribute it and/or modify
;   it under the terms of the GNU General Public License as published by
;   the Free Software Foundation, either version 3 of the License, or
;   (at your option) any later version.
;
;   NSMB Editor 5 is distributed in the hope that it will be useful,
;   but WITHOUT ANY WARRANTY; without even the implied warranty of
;   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
;   GNU General Public License for more details.
;
;   You should have received a copy of the GNU General Public License
;   along with NSMB Editor 5.  If not, see <http://www.gnu.org/licenses/>.
; 

[General]
EditingSomething=Editing
Warning=Warning
Question=Question
Completed=Completed!

UnknownRegion=The region of the ROM can't be identified.\nThe editor will treat it as a US release.

[Errors]
Tileset=This tileset is already being edited.
Level=This level is already being edited.
File=This file is already being edited.
NoLZHeader=This file doesn't have a "LZ77" ascii header

[Filters]
rom=Nintendo DS ROMs (*.nds)|*.nds|All files (*.*)|*.*
level=NSMB Editor Exported Levels (*.nml)|*.nml|All files (*.*)|*.*
patch=NSMB Patches (*.nmp)|*.nmp|All files (*.*)|*.*
codepatch=NSMB Code Patches (*.nmcp)|*.nmcp|All files (*.*)|*.*
text=Text Files|*.txt|All Files (*.*)|*.*
png=PNG Files (*.png)|*.png|All files (*.*)|*.*
tileset=NSMB Tilesets (*.nmt)|*.nmt|All files (*.*)|*.*
background=NSMB Backgrounds (*.nmb)|*.nmb|All files (*.*)|*.*
image=Image Files (*.png; *.jpg; *.jpeg; *.bmp; *.gif; *.tiff)|*.png; *.jpg; *.jpeg; *.bmp; *.gif; *.tiff|All Files (*.*)|*.*
all=All files (*.*)|*.*

[LevelChooser]
_TITLE=NSMB Editor 5.2 SVN - by Treeki and Dirbaio

tabPage1=ROM File Browser
tabPage2=Level Listing
tabPage3=Tools/Options
tabPage4=About NSMBe
tabPage5=Tilesets
tabPage6=Backgrounds

;Level Editor Tab
importLevelButton=Import Level
exportLevelButton=Export Level
openLevel=Open Exported Level
hexEditLevelButton=Hex Edit
editLevelButton=Edit Level
clipinvalidlevel=Clipboard did not contain a valid level
replaceclipboardtitle=Replace level from clipboard
replaceclipboard=Are you sure you want to overwrite this level?
importClipboard=Import Clipboard
exportClipboard=Export to Clipboard
openClipboard=Open Clipboard

;File Browser Tab
;These aren't located here, check FilesystemBrowser

;Tools Tab
groupBox1=Settings
label2=Language:
changeLanguageButton=Change
dataFinderButton=Data Finder
patchExport=Export Patch
patchImport=Import Patch
codePatchImport=Import Code Patch
mpPatch=Multiplayer NARC Patch (Map)
mpPatch2=Multiplayer NARC Patch (Tex + BG)
lzUncompressAll=LZ Uncompress All
tilesetEditor=Tileset Editor
useMDI=Use MDI
musicSlotsGrp=Music Slots
renameBtn=Rename
rnmmusic=Enter new music name:
patchesGroupbox=Patches
nsmbToolsGroupbox=NSMB Tools
asmToolsGroupbox=ASM Tools
makeclean=Run 'make clean'
makeinsert=Run 'make' and insert
decompArm9Bin=Decompress ARM9 binary
updateSpriteDataButton=Update sprite data
dumpMapButton=Dump ROM map
chkAutoBackup=Auto-backup levels
deleteBackups=Delete all backups
delbacktitle=Delete backup?
delbackup=Are you sure you want to delete all level backups?
lblEvery=Every
lblMinutes=Minute(s)
grpDLPMode=DLP Mode
dlpCheckBox=Enable Download Play-friendly mode
lblDLPMode1=This will prevent some values in the header from being updated. The ROM will work over DLP but may not work on some flashcards.
lblDLPMode2=You do NOT need to enable this if you're using firmware.nds or FlashMe.

;Non-Control Strings
AlreadyHexEditing=This level is opened in the Hex Editor. You need to close the Hex Editor in order to open the level in the Normal editor.
AlreadyNormalEditing=This level is opened in the Normal editor. You need to close the Normal editor in order to open the level in the Hex editor.

CantImportTitle=Can't Replace
CantImport=The level you are trying to replace is opened in an editor. Please close the editor and try again.

LangChangedTitle=Language Changed
LangChanged=The Language has been changed. Please restart NSMBe for the changes to take effect.

LZUncompWarning=This will LZ Decompress ALL files in this ROM./nAre you sure you want to continue?
DecompInNarcs=Do you want to decompress files inside NARCS?

Area=Area

[BackgroundList]
exportTilesetBtn=Export
importTilesetBtn=Import
editTilesetBtn=Edit
RenameBtn=Rename
importPNGButton=Import PNG
exportPNGButton=Export PNG

top=TOP
bottom=BOTTOM
renamePrompt=Enter new background name:

[TilesetList]
exportTilesetBtn=Export
importTilesetBtn=Import
editTilesetBtn=Edit
RenameBtn=Rename

errorRename=This tileset cannot be renamed
renamePrompt=Enter new tileset name:

[Patch]

;Exporting Patches
Export=Export Patch
SelectROM=Select a clean original rom.
SelectLocation=Select where to save the patch.
ExportProgressTitle=Exporting patch...
StartingPatch=Patching will start now. It may take a long time.
ExportDiffVersions=The two roms seem to be different versions. Are you sure you want to continue?
ComparingFile=Comparing {0}...
IncludedFile=Included {0}
ExportReady=Finished! Included {0} files.

;Importing Patches
InvalidFile=The file you are trying to import may be corrupt, or an invalid patch.
Unreadable=Unreadable File
ImportProgressTitle=Importing Patch...
ReplacingFile=Replacing {0}...
ImportDiffVersions=The patch is made for a ROM with a different reigion. This may cause this ROM to become corrupt.\nAre you sure you want to patch this ROM?
ImportReady=The ROM has been patched sucessfully. {0} files patched.
Error=The patching has been unable to patch all files. Please close the files, and try again.

[LevelEditor]
saveLevelButton=Save Level
viewMinimapButton=View Minimap
levelConfigButton=Level Configuration
undoButton=Undo
redoButton=Redo
spriteFinder=Find
editTileset=Edit Tileset
zoomMenu=Zoom
optionsMenu=Options
cutButton=Cut
copyButton=Copy
pasteButton=Paste
deleteButton=Delete
snapToggleButton=Toggle Snap
dsScreenShowButton=Show DS-sized screen
showGridButton=Show Grid
fullScreenButton=Full Screen
backgroundDropDown=Background
tabPage1=Minimap
tabPage2=Obj Position
lowerButton=Lower to Bottom (pg dn)
raiseButton=Raise to Top (pg up)
spriteEvents=Sprite Events

;these are submenus, they need to be added manually in LevelEditor's constructor...
reloadTilesets=Reload Tilesets
smallBlockOverlaysToolStripMenuItem=Use Small Block Overlays
showResizeHandles=Show Resize Handles
setBgImageButton=Set background
removeBgButton=Remove background
moveBGToolStripMenuItem=Move background

MinimapTitle=Minimap - {0}

UnsavedLevel=This level contains unsaved changes.\nIf you close the editor without saving, you will lose them.\nDo you want to save?
ImageError=Error loading image file: {0}

[BehaviorEditor]
flagsLabel=Flags
subTypeLabel=Tile Sub-Type:
params_normal=Parameters ({0}):
params_conflict=Parameters (CONFLICT! {0}):
partialBlockExplainLabel=The checked quadrants will be solid.

type_GenericTileParams=Generic Tile
type_CoinParams=Coin
type_QuestionParams=? Block Contents
type_BrickParams=Brick Contents
type_ExplodableParams=Explodable Block Shards
type_HarmfulTileParams=Harmful Tile
type_ConveyorParams=Conveyor Belt Speed
type_DonutParams=Donut Lift Type
type_FenceParams=Climbable Type
type_SlopeParams=Slope Shape
type_PipeDoorParams=Pipe/Door Type
type_PartialBlockParams=Partial Solid Shape
unknown=Unknown ({0} / 0x{0:X})

[ColourPicker]
_TITLE=Color Picker
saveButton=Save
cancelButton=Cancel

Red=Red
Green=Green
Blue=Blue
Preview=Preview

[CoordinateViewer]
lblWidth=Width
lblHeight=Height

[DataFinder]
_TITLE=Data Finder
label1=This tool isn't useful for most ROM hackers. But if you're trying to find something specific (how the data for a sprite works, for example) you can use it to get a list of every time it's used - so you know where to look.
findBlockRadioButton=Find all instances of a specific block
findSpriteRadioButton=Find all instances of a specific sprite
label2=Split by:
processButton=Search

ChooseMode=Choose a mode to search in.
BlockInstances=-- All instances of block {0} in levels: --
SpriteInstances=-- All instances of sprite {0} in levels: --

[BgImport]
Importing=Importing background...

[EntranceEditor]
addEntranceButton=Add Entrance
deleteEntranceButton=Delete Entrance
lblCameraX=Camera X:
lblCameraY=Camera Y:
lblEntranceID=Entrance ID:
lblDestArea=Destination Area:
lblDestEntrance=Destination Entrance:
lblConnectedPipe=Connected Pipe ID:
lblView=View:
type=Type
exitOnly=Exit only (pipes and doors only)
screenFade=Use the fading screen transition
connectedPipe=Connected pipe
lowerScreen=Display on lower screen (entrances only)

[FileHexEditor]
_TITLE=Hex Editor - {0}
saveButton=Save
lblOffset=Offset:
goButton=Go

[FilesystemBrowser]
selectionInfo=Selection Info:
extractFileButton=Extract
replaceFileButton=Replace
compressFileButton=LZ Compress
decompressFileButton=LZ Decompress
compressWithHeaderButton=LZ Compress with header
decompressWithHeaderButton=LZ Decompress with header
hexEdButton=Hex Edit
decompressOverlayButton=Decompress overlay

FolderStatus=Directory: {0} - ID {1}
FileStatus=Offset: {0} - Size: {1} bytes - ID: {2}
DecompressionFail=Unable to decompress file. This file may already be in it's decompressed form.
NoFileSelected=No file selected
ImportOverlay=You're importing an overlay file. Is it a compressed overlay?\n\n(Overlays are compressed by default, so it probably is unless you decompressed it)
ImportOverlayTitle=Import Overlay
ErrorNotOverlay=Error: Not an overlay file
ErrorDecompressed=Error: Overlay file is already decompressed

[FilesystemBrowserDialog]
_TITLE=Filesystem Browser

[GraphicsEditor]
zoomLabel={0}%
hoverStatus=({0},{1})
imageStatus={0}bpp image, {1}x{2}
paletteChooserLabel=Palette:
zoomIn.tooltip=Zoom In
zoomOut.tooltip=Zoom Out
zoomActualSize.tooltip=Zoom 100%
pickerTool.tooltip=Eyedropper
lineTool.tooltip=Draw Line
brushTool.tooltip=Paint
showGrid.tooltip=Show Grid
fillTool.tooltip=Bucket Fill
eraserTool.tooltip=Erase
undoButton.tooltip=Undo
redoButton.tooltip=Redo
rectangleTool.tooltip=Draw Rectangle
saveGraphics.tooltip=Save

[GraphicsViewer]
_TITLE=Graphics Viewer
label1=Palette:
label2=Image sizes:
use4bpp=Use 4bpp format

[ImagePreviewer]
_TITLE=Preview

[LevelConfig]
tabPage1=Options
tabPage2=Graphics
tabPage3=Sprite Sets

OKButton=Ok
cancelButton=Cancel

;Options tab
lblTimeLimit=Time limit:
lblStartEntrance=Start entrance:
lblMidwayEntrance=Midway entrance:
levelWrapCheckBox=Level wraps around on left/right
forceMiniCheckBox=Force Mini Mario at level start
miniMarioPhysicsCheckBox=Force Mario to use Mini Mario physics (weird/beta)

;Graphics tab
grpTileset=Tileset
grpBGTop=Background Top Layer
grpBGBottom=Background Bottom Layer
bgTopLayerPreviewButton=Preview
bgBottomLayerPreviewButton=Preview

;Preview stuff
BlankBG=There is currently nothing for this BG.
BrokenBG=This BG is invalid. You can replace this BG with a new one.

;sound sets
lblSoundSet=Sound Set (hex):

[LevelHexEditor]
_TITLE=Level Hex Editor
saveBlockButton=Save Block
toolStripLabel1=Block:
UnsavedLevel=This level contains unsaved changes.\nYour changes will be lost if you exit without saving.\nDo you want to save?

[LevelMinimap]
_TITLE=Minimap

[NitroClass]
Root=Root [{0}]
Overlay9=ARM9 Overlay Table
Overlay7=ARM7 Overlay Table
OverlayFile=ID {0} loaded into {2} bytes at {1}

[NSMBLevel]
InvalidFile=This file may be invalid, or a corrupt NSMBe level.
Unreadable=Unreadable File
OldVersion=This NSMBe level is incompatible with this version of NSMBe. To use this file, you need to use a newer NSMBe.
Unusable=Unusable File
Mismatch=This level is being imported into a mismatched level. This may cause things to break.\nAre you sure you want to continue?
ClipboardLevel=Level on Clipboard

[NSMBPath]
ToString=Path {0}: {1} nodes

[NSMBView]
ViewDesc=View {0}
ZoneDesc=Zone {0}
ToString={0}: {1},{2} ({3}x{4})

[ObjectEditor]
tileset0tab=Tileset 0
tileset1tab=Tileset 1
tileset2tab=Tileset 2

[ObjectPickerControl]
Object=Object
InvalidObject=This object does not exist\nin the selected tileset.

[PaletteViewer]
_TITLE=Palette Viewer
is4bpp=16 Color
addAllToManager=Add all
addToManager=Add

[PathEditor]
addPath=Add Path
deletePath=Delete Path
lblPathID=Path ID:
grpPathSettings=Path settings
grpNodeSettings=Node settings
lblValue1=Value 1:
lblValue2=Value 2:
lblValue3=Value 3:
lblValue4=Value 4:
lblValue5=Value 5:
lblValue6=Value 6:

[ROMUserInfo]
ErrorRead=An error occurred while reading ROM user info on line {0}.\n\nThe original error message was:\n{1}
ErrorWrite=Error saving ROM user info file:\n\n{0}

[SpriteData]
Updated=Spritedata.xml has successfully been updated.
ErrorUpdate=Error updating the sprite data file: {0}
ErrorParse=Error parsing spritedata.xml:\n{0}\n{1}
ErrorTitle=Error
Prompt=spritedata.xml not found. Do you want to download it?
PromptTitle=Hello!

[SpriteEditor]
lblSpriteType=Sprite Type:
lblSpriteData=Raw Sprite Data:
search=Search:
lblCategory=Category:

sprite=Sprite {0}
All=All
InLevel=Used in this level
InSpriteSets=Enabled in sprite sets

[SpriteEvents]
_TITLE=Sprite Events
refresh=Refresh
EventID=Event ID
SpriteNumber=Sprite Number
SpriteName=Sprite Name

[Sprites]
Warp=Warp
Eel=This eel will not be visible in-game.

[StartForm]
_TITLE=NSMB Editor 5
lblWelcome=Welcome to NSMB Editor 5!
grpOpenROM=Open ROM file
openRomButton=Open ROM...
grpServer=Connect to server
lblHost=Host:
lblPort=Port:
connectButton=Connect

OpenBackups=NSMBe did not shut down correctly and has recovered some of your levels.\nWould you like to open those now? If not, they can be opened later from the /Backup folder
OpenBackupsTitle=Open backups?

[TextInputForm]
_TITLE=Enter Text
OKbtn=OK
CancelBtn=Cancel

[TilesetEditor]
_TITLE=Editing Tileset - {0}
saveButton=Save Tileset
deleteAllButton=Del All
sureDelAll=Are you sure you want to delete all (Objects, Map16 and Tile Behaviors)?
titleSureDelAll=Delete All
tabPage1=Objects
tabPage2=Map16
tabPage3=Graphics
tabPage5=Tile Behaviors
createDescriptions=Create Descriptions
deleteDescriptions=Delete Descriptions
sureDelDescriptions=Are you sure you want to delete all descriptions for this tileset?
titleDelDescriptions=Delete Descriptions
setend=Set End
setend.tooltip=Makes the selected block the last in the tileset
copyPalettes=Duplicate palettes
copyPalettes.tooltip=Copy the existing Map16 and Objects across the multiple palettes.

[TilesetObjectEditor]
lblObjectEditor=Object Editor
grpObjectSettings=Object settings
lblWidth=Width
lblHeight=Height
grpTileSettings=Tile settings
lblMap16Num=Map16 Tile Number
lblControlByte=Control Byte
lblObjectPreview=Object Preview:
lblMap16Tiles=Map16 Tiles:
slopeControlButton=Slope Control
emptyTileButton=Empty Tile
deleteButton=Delete
newLineButton=New Line
description=Description

[TilemapEditor]
_TITLE=Tilemap Editor
saveButton=Save
drawToolButton=Draw (d)
xFlipToolButton=Horizontal Flip (x)
yFlipToolButton=Vertical Flip (y)
copyToolButton=Copy (c)
pasteToolButton=Paste (v)
changePalToolButton=Change Palette (p)
undoButton=Undo
redoButton=Redo
gridButton=Show Grid

[ToolsForm]
_TITLE=Tools
tabPage1=Find
groupBox1=Objects
groupBox2=Sprites
lblTileset=Tileset
lblObjNum=Object Num.
objFindNext=Find Next
objSelectAll=Select All
lblSpriteNum=Sprite Number
sprFindNext=Find Next
sprSelectAll=Select All

[ViewEditor]
addViewButton=Add
deleteViewButton=Delete
selectContents=Select Contents
lblID=ID:
lblMusic=Music:
lblUnknown1=Unknown 1:
lblUnknown2=Unknown 2 (A):
lblUnknown3=Unknown 3 (B):
lbl3DLighting=3D Lighting:
lblProgressPath=Progress Path ID:

lblCameraTop=Camera top offset:
lblCameraBottom=Camera bottom offset:
lblCameraTopSpecial=Camera top offset special:
lblCameraBottomSpecial=Camera bottom offset special:
lblScrollVertically=Scroll vertically:

[ImageManager]
_TITLE=2D Texture Editor
textureTitle={0} - Texture Editor
lblBitmaps=Bitmaps
lblPalettes=Palettes
fourBppCheckBox=View in 4pbb format
lblTileWidth=Tile Width
lblTileOffset=Tile Offset
autopaletteCheckBox=Auto palette select
importAllBtn=Import all bitmaps with all palettes
saveAllBtn=Save all
exportAllBtn=Export all bitmaps with all palettes
importThisWithPalBtn=Import this bitmap and recreate palette
importThisBtn=Import this bitmap with existing palette
exportThisBtn=Export this bitmap

incompatible=Some textures will not be imported/exported because they aren't compatible. Do you want to continue?
incompatibleTitle=Question
noImageSelected=Error: No image selected!
noPaletteSelected=Error: No palette selected!

[LIST_3DLighting]
0: Normal
1: World 8 Outside
2: Castle/Ghost House
3: Jungle/Outside water
4: Sunset (Unused)
5: Underwater
6: ?
7: Purple

[LIST_Backgrounds]
0: Grassland (orange hills and clouds)
1: Castle
2: Desert (blue sky, pyramids)
3: Underground
4: Clouds
5: Underwater
6: Desert (yellow sky, pyramids)
7: Volcanoes
8: Grassland (pastel hills and clouds)
9: Background clouds
10: Background mountains
11: Forest
12: Grassland (green/white hills and clouds)
13: Background clouds 2
14: Background clouds 2
15: Volcanoes 2
16: Volcanoes 3
17: Snowy trees
18: Snowy hills
19: Background clouds
20: Desert (blue sky, pyramids, higher)
21: Unused bonus room (NES Mario and Luigi)
22: Volcanoes 3
23: Ghost house
24: Background mountains
25: Background mountains
26: Purple sky
27: Grassland (orange hills and clouds)
28: Snowy hills
29: Pipes
30: Empty
31: Volcano tower
32: Castle 2
33: Clouds with orange hills at back
34: Snowy hills
35: Cave
36: Unknown
37: Purple sky with clouds
38: Purple sky with clouds 2
39: Tower
40: Ghost house exit
41: Castle
42: Toad house 1
43: Toad house 2
44: Toad house 3
45: Castle
46: Toad house 4
47: Bowser Jr battle
48: Background clouds (tall)
49: Boss battle
50: Background clouds
51: Background clouds
52: Desert (blue sky, pyramids)
53: Desert (yellow sky, higher)
54: Background mountains
55: Final boss battle
56: Volcanoes 2
57: Underwater cave
58: Light grey castle (W8 castle 1)
59: Yellow clouds??
60: Big mountains (higher)
61: Background clouds
62: Background mountains
63: Mummy-Pokey battle
64: Desert (yellow sky, pyramids)
65: Desert (pyramids)
66: Desert (blue sky, pyramids, higher)
67: Unused bonus (NES sprites)
68: Unused bonus (NES Mario + Bowser)
69: Unused bonus (NES M/L swimming)
70: Unused bonus (NES M/L)
71: Unused bonus (NES Mario on vine)
72: Unused bonus (NES Marios)
73: Underground cave (red)
74: Bonus room
75: Grassland (orange hills and clouds)
255: None

[LIST_EntranceTypes]
Normal
Unused
Door
Pipe facing up
Pipe facing down
Pipe facing left
Pipe facing right
Unused
Ground pound (entrance only)
Sliding (entrance only)
Swimming (entrance only)
Unused
Unused
Exit from pipe
Exit from door (No sound)
Exit from door
Mini pipe facing up
Mini pipe facing down
Mini pipe facing left
Mini pipe facing right
Jumping (entrance only)
Climbing vine (entrance only)
Connected mini pipe facing up
Connected mini pipe facing down
Connected mini pipe facing left
Connected mini pipe facing right

[LIST_Foregrounds]
0: Grassland (hills and clouds)
1: Castle
2: Desert (pyramids)
3: Underground
4: Clouds
5: Underwater
6: Desert (pyramids)
7: Volcanoes
8: Grassland (Peach Castle)
9: Beach (cliffs)
10: Beach (cliffs)
11: Forest
12: Grassland (green/white hills and clouds)
13: Bushes on mountain
14: Bushes on mountain
15: Volcanoes 2
16: Volcanoes 3
17: Snowy trees
18: Snowy hills
19: Bushes
20: Desert sand
21: Empty
22: Volcanoes 3
23: Ghost house
24: Mountains with clouds
25: Mountains with clouds
26: Snowy trees (darker)
27: Grassland (hills and clouds)
28: Snowy trees
29: Pipes
30: Sewer wall (2-3)
31: Volcano tower
32: Empty
33: Low clouds
34: Grassland (hills and clouds, weird)
35: Empty
36: Stalagmites
37: Purple dead trees and clouds
38: Purple clouds
39: Tower
40: Ghost house exit
41: Castle
42: Toad house 1
43: Toad house 2
44: Toad house 3
45: Castle
46: Toad house 4
47: Bowser Jr battle
48: Beach (cliffs, tall)
49: Boss battle
50: Low clouds
51: Foggy forest
52: Desert (pyramids)
53: Desert (with underground bit)
54: Foggy forest
55: Final boss battle
56: Volcanoes 2
57: Underwater cave
58: Light grey castle (W8 castle 1)
59: Yellow clouds??
60: Beach (with bushes)
61: Medium clouds
62: Stone wall
63: Mummy-Pokey battle
64: Desert (pyramids)
65: Desert (pyramids)
66: Desert (pyramids, higher)
67: Empty
68: Empty
69: Empty
70: Empty
71: Empty
72: Empty
73: Empty
74: Empty
75: Grassland (hills and clouds)
255: None

[LIST_LevelNames]
-World 1|A
1-1|01|3
1-2|02|3
1-3|03|1
W1 Tower|07|3
1-4|04|3
1-5|05|2
W1 Castle|08|3
1-A|06|2
Cannon (W1 to W5)|09|1
-World 2|B
2-1|01|3
2-2|02|2
2-3|03|2
2-4|04|2
W2 Tower|08|3
2-5|05|2
2-6|06|2
W2 Castle|09|3
2-A|07|3
Cannon (W2 to W5)|10|1
-World 3|C
3-1|01|2
3-2|02|2
W3 Tower|08|2
3-3|03|3
W3 Ghost House|07|3
W3 Castle|09|2
3-A|04|3
3-B|05|2
3-C|06|2
Cannon (W3 to W6)|10|1
-World 4 (secret)|D
4-1|01|1
4-2|02|2
4-3|03|2
W4 Tower|09|2
4-4|04|2
W4 Ghost House|08|3
4-5|05|3
4-6|06|2
W4 Castle|10|2
4-A|07|2
Cannon (W4 to W7)|11|1
-World 5|E
5-1|01|1
5-2|02|2
W5 Tower|09|2
5-3|03|2
W5 Ghost House|08|3
5-4|04|1
W5 Castle|10|2
5-A|05|2
5-B|06|1
5-C|07|2
Cannon (W5 to W8)|11|1
-World 6|F
6-1|01|2
6-2|02|2
W6 Tower 1|09|2
6-3|03|2
6-4|04|1
W6 Tower 2|10|2
6-5|05|2
6-6|06|3
W6 Castle|11|2
6-A|07|2
6-B|08|1
Unused Cannon (W6 to W8)|12|1
-World 7 (secret)|G
7-1|01|1
W7 Ghost House|09|3
7-2|02|2
7-3|03|2
W7 Tower|10|2
7-4|04|1
7-5|05|3
7-6|06|3
7-7|07|1
7-A|08|2
W7 Castle|11|2
-World 8|H
8-1|01|2
8-2|02|3
W8 Tower 1|09|2
8-3|03|2
8-4|04|2
W8 Castle|11|2
8-5|05|2
8-6|06|2
8-7|07|1
8-8|08|2
W8 Tower 2|10|2
W8 Final Castle|12|3
-Toad Houses|I
1-Up Bonus Game|01|1
Item Bonus Game|02|1
Mega Mushroom Bonus Game|03|1
Bottom Screen Background Chooser|04|1
-Mario vs. Luigi|J
SMB 1-1|01|1
Underground|02|1
Ice World|03|1
Pipe World|04|1
Castle|05|1
-Unused Levels|J
1|06|1
2|07|1
3|08|1
4|09|1
5|10|1

[LIST_Modifiers]
-1
0: None
1: Enemy-in-Pipe Generator (287)
2: Desert Enemies (136,204)
3: Castle Enemies (36,53,56,193,194)
4: Water Enemies (31,96,185,211,213,257)
5: Falling Rocks, Kab-omb (254)
6: Swooper (94)
7: Bowser Jr. (220)
-2
0: None
1: Pipe Piranha Plants (23,24,25,26)
2: Wiggler (90)
3: Whomp and Fence Koopa (64,180)
4: Water Bug (116)
5: Snailicorn (89)
6: Unused Sprites (214,215,216,221)
7: Crow (250,271)
8: Credits
9: Boss Activator/Key (29,39,129,140)
10: Minecart
-3
0: None
1: Hammer/Fire/etc Brothers (59,157,158,209)
2: Chain Chomp (42,43)
3: Spike Bass (258,283)
4: Swelling Tube (245)
5: Cloud (323)
6: Opening Scene
7: Minecart
-4
0: None
1: Lakitu (40,183)
2: Giant Cheep Cheep (207)
3: Beetles and Amp (52,109,219)
4: Jumping ? Block (275)
5: Flame Chomp (121,205)
6: Ghost House (38,154,248,265,266,284)
-5
0: None
1: Bullet Bill/Bomb (27,28,37,55,241,243,252)
2: Giant Bowser (35)
5: Cheep-Chomp (113)
6: Dorrie (103)
7: Volcano/Fire Sprites (54,73,74)
8: Raising Platform (200,312)
9: Jumping Cheep Cheep (130)
-6
0: None
2: Pipe caterpillar guy (7-A) (281)
3: Shark Generator? (67,247)
4: Eels (92,251)
5: Scuttlebugs (226,227,285)
6: Piranha Plants (Non-pipe) (120,122,123,124)
7: Snowball Thrower (273)
8: Final Boss
-7
0: None
1: Tornado (79,104)
2: Bubbles and Whirlpool (48,49,50,51,105,111)
3: Moving Platforms (78,119,126,127,187,249)
4: Other Platforms, Warpzone Cannon (75,77,128)
5: Mushrooms (162,174,203,238,239,242,244,267)
6: Ghost House Goo (206)
-8
0: None
1: Moving Wheel (99,176,177,178,179,246,282)
2: Swelling Ground, platforms (134,141,147,233)
3: Tightrope (142,146,191,232)
4: Unused (125,175)
5: Fences, Spinning Shapes (70,82,86,97,112,223,224,236)
6: Flamethrowers, Spinning Spike Ball (114,118,303)
-9
0: None
1: Scale Platform (76)
2: Rope (173)
3: Broozer (237)
4: Moving Green Blocks (299)
5: Underwater Bounce Ball (268)
6: Expandable Block (201,289)
7: Unused (188)
-10
0: None
1: Snow Sprites (272,274)
2: Arrow, 1-Way Door (277,279)
3: Ghost House Sprites 2 (256,278,292,300)
4: Giant Wiggler (269)
5: Shooting Spikes (260,261,262,263,304,307,308,309)
6: Spiked Balls (46,102,115)
8: Toad Houses (301,302)
-16
0: None
1: Flag, Line Platforms (32,91,93,190)
2: Bowser Battles (41,58,62,63)
3: Mega Goomba (21)
4: Petey Piranha (229)
5: Mummy Pokey (295)
6: Lakithunder (47)
7: Cheep Skipper (65)
8: Monty Tank (30)
9: Platform Generator, VS Battle Star (80,81,210,298)

[LIST_Music]
MvsL Stage
Tower
Starman
Mega Mario
End of Level
Death
Desert
Boss
VS Lose
Underground
Bonus room
Underwater
Lava
End Credits
Beach
Bowser Jr. Battle
Ghost House
Castle
Timer
End of Game Fanfare
Game Over
Final Boss
Boss Beaten
Mushrooms
Toad House
Grassland
Title Screen
SMB End of Level
Toad House Fanfare
MvsL Stage 2
MvsL Title Screen
MvsL Results Screen
MvsL Win
MvsL Lose
Castle ambient 1
Castle ambient 2
Castle ambient 3
Castle ambient 4
Castle ambient 5
Grassland (Alt)
World 1
World 2
World 3
World 4
World 5
World 6
World 7
World 8
Ending
Intro 1
Intro 2
Peach Fanfare

[LIST_ObjNotes]
0=Blank object. This will create blank tiles.
2=Allows camera to enter empty 16x16 block.
5=Forbids camera to enter 16x16 block even if not empty.
9=Door. This object will not function without a matching entrance.
10=Beta style flagpole.
11=Climbable vine.
16=Donut lift.
18=Turns into coins when touched.
19=Turns into coins when touched.
26=Coins activated by a P-switch.
30=? block containing a mushroom or flower powerup.
31=? block containing a starman.
32=? block containing a starman if you already have a star, otherwise a coin.
33=? block containing a 1-up mushroom.
34=? block containing a spring.
35=? block containing a mini mushroom.
36=? block containing 5 floating coins.
37=? block containing a coin.
38=? block containing a vine.
39=? block containing a mushroom.
40=? block containing a mushroom.
41=? block, contents unknown.
42=? block containing a Boo.
43=? block containing a mega mushroom.
44=Brick.
45=Brick containing a mushroom or flower powerup.
46=Brick containing a starman.
47=Brick containing a 1-up mushroom.
48=Brick containing a coin.
49=Brick containing multiple coins.
50=Brick containing a vine.
51=Brick.
52=Brick.
53=UnBreakable pipe.
54=UnBreakable pipe.
55=UnBreakable pipe.
56=UnBreakable pipe.
57=UnBreakable pipe.
58=UnBreakable pipe.
59=UnBreakable pipe.
60=UnBreakable pipe.
61=UnBreakable pipe.
62=UnBreakable pipe.
63=UnBreakable pipe.
64=UnBreakable pipe.
65=UnBreakable pipe.
66=UnBreakable pipe.
67=UnBreakable pipe.
68=UnBreakable pipe.
69=UnBreakable pipe.
70=Invisible block containing a powerup.
71=Invisible block containing a starman.
72=Invisible block containing a 1-up mushroom.
73=Invisible block containing a coin.
74=Invisible block containing a vine.
75=Invisible block containing a mushroom.
78=UnBreakable pipe.
79=UnBreakable pipe.
80=UnBreakable pipe.
81=UnBreakable pipe.
82=UnBreakable pipe.
83=UnBreakable pipe.
84=UnBreakable pipe.
85=UnBreakable pipe.
88=Water top. Swimmable.
89=Water. Swimmable.
90=? block which throws out a powerup.
91=? block which throws out a coin.
96=Breakable pipe.
97=Breakable pipe.
98=Breakable pipe.
99=Breakable pipe.
100=Breakable pipe.
101=Breakable pipe.
102=Breakable pipe.
103=Breakable pipe.
104=Breakable pipe.
105=Breakable pipe.
106=Breakable pipe.
107=Breakable pipe.
108=Breakable pipe.
109=Breakable pipe.
110=Breakable pipe.
111=Breakable pipe.
112=Breakable pipe.
113=Breakable pipe.
114=Breakable pipe.
115=Breakable pipe.
116=Breakable pipe.
117=Breakable pipe.
118=Breakable pipe.
119=Breakable pipe.
120=Breakable pipe.
125=Closed door.

[LIST_TabText]
Level Config (c)
Objects (o)
Sprites (s)
Entrances (e)
Views (v)
Zones (z)
Paths (p)
Progress Paths (g)

[LIST_Tilesets]
0: Grassland
1: Castle
2: Desert
3: Underground (with ice)
4: Sky/mushrooms (world 7 style)
5: Underwater
6: Desert
7: Volcano (brown)
8: Grassland
9: Beach (blue)
10: Beach (blue)
11: Forest
12: Grassland
13: Sky/mushrooms (with flowers and bushes)
14: Sky/mushrooms (with flowers and bushes)
15: Volcano (black)
16: Volcano (black 2)
17: Snow (with ice)
18: Snow
19: Forest
20: Beach (yellow)
21: Bonus room (unused)
22: Volcano (black 2)
23: Ghost house
24: Cliffs
25: Cliffs
26: Snow (with ice)
27: Grassland
28: Snow (with ice)
29: Pyramid blocks
30: Sewer
31: Volcano (yellow)
32: Castle
33: Sky/mushrooms (with flowers and bushes)
34: Grassland
35: Underground
36: Underground (dark blue)
37: Volcano (purple)
38: Volcano (grey)
39: Tower
40: Ghost house exit
41: Castle
42: Toad house 1
43: Toad house 2
44: Toad house 3
45: Castle
46: Toad house 4
47: Bowser Jr battle
48: Beach (blue)
49: Boss battle
50: Sky/mushrooms (with flowers and bushes)
51: Forest
52: Desert
53: Desert
54: Forest
55: Final boss battle
56: Volcano (black)
57: Underwater
58: Light grey castle (W8 castle 1)
59: Sky (yellow ground)
60: Beach (slightly different)
61: Lakithunder and Monty Tank battles
62: Boss battle
63: Mummy-Pokey battle
64: Beach (yellow)
65: Desert
66: Beach (yellow)
67: Bonus room (unused)
68: Bonus room (unused)
69: Bonus room (unused)
70: Bonus room (unused)
71: Bonus room (unused)
72: Bonus room (unused)
73: Underground (yellow)
74: Bonus room
75: Grassland

[LIST_UndoActions]
Add Object
Remove Object
Size Object
Move Object
Change Object Type
Add Sprite
Remove Sprite
Move Sprite
Change Sprite Type
Change Sprite Data
Add {0} Objects/Sprites
Remove {0} Objects/Sprites
Move {0} Objects/Sprites
Add Entrance
Remove Entrance
Move Entrance
Change Entrance Property '{0}'
Add Path
Remove Path
Move Path
Change Path ID
Add Path Node
Remove Path Node
Move Path Node
Change Path Node Property '{0}'
Add View
Remove View
Size View
Move View
Change View Property '{0}'
Add Zone
Remove Zone
Size Zone
Move Zone
Change Zone ID
Replace Sprites
Change Level Settings

[LIST_BehaviourFlags]
; 1..8
Solid
**Coin
**Question Block
**Explodable Block

; 0x10..0x80
**Brick Block
**Slope
**Flipped Slope
Unknown (0x80)

; 0x100..0x800
**Door/Pipe
Water
**Climbable
**Partial Solid

; 0x1000..0x8000
**Harmful Tile (Spikes/Lava/etc)
Invisible Block
Unknown (0x4000)
Solid on Top

; 0x10000..0x80000
Unknown (0x10000)
**Donut Lift
Unknown (0x40000)
Unknown (0x80000)

[LIST_TileSubTypes]
; 0-3
Normal
Ice
Snow
Quicksand
; 4-7
**Conveyor Right
**Conveyor Left
Horizontal Rope
Sideways Spikes or Collapsible Stairs (??)
; 8-11
Unknown (8)
Ledge
Vertical Pole
No Sliding (for Slopes)
; 12-15
Unknown (12)
Slows you down
Sandy
Unknown (15)

[LIST_GenericTileParams]
0=Normal
1=Path from Bottom Left to Top Right
2=Path from Top Left to Bottom Right
3=Path corner for Top Left
4=Path corner for Bottom Right
5=Horizontal path
6=Vertical path
8=2x1 Path from Bottom Left to Top Right (leftmost)
9=2x1 Path from Bottom Left to Top Right (rightmost)
0xA=2x1 Path from Top Left to Bottom Right (leftmost)
0xB=2x1 Path from Top Left to Bottom Right (rightmost)
0xC=1x2 Path from Bottom Left to Top Right (topmost)
0xD=1x2 Path from Bottom Left to Top Right (bottommost)
0xE=1x2 Path from Top Left to Bottom Right (bottommost)
0xF=1x2 Path from Top Left to Bottom Right (topmost)
0x10=1x1 Circle Path
0x11=2x2 Circle Path Top Left
0x12=2x2 Circle Path Top Right
0x13=2x2 Circle Path Bottom Left
0x14=2x2 Circle Path Bottom Right
0x15=4x4 Circle Path Top Left Corner
0x16=4x4 Circle Path Top Middle (left)
0x17=4x4 Circle Path Top Middle (right)
0x18=4x4 Circle Path Top Right Corner
0x19=4x4 Circle Path Left Middle (top)
0x1A=4x4 Circle Path Right Middle (top)
0x1B=4x4 Circle Path Left Middle (bottom)
0x1C=4x4 Circle Path Right Middle (bottom)
0x1D=4x4 Circle Path Bottom Left Corner
0x1E=4x4 Circle Path Bottom Middle (left)
0x1F=4x4 Circle Path Bottom Middle (right)
0x20=4x4 Circle Path Bottom Right Corner
0x22=Path Stopper (Reverse Direction)
;0x23=Vine Stopper DOES THIS WORK IN NSMBDS?
0x28=Coin Outline 1
0x29=Coin Outline 2

[LIST_CoinParams]
0=Normal
2=Unknown (2)
4=Unknown (4)

[LIST_QuestionParams]
0=Mushroom or Flower
1=Starman
2=Continuous Starman
3=1-up Mushroom
4=Springboard
5=Mini Mushroom
6=5 Floating Coins
7=Coin
8=Vine
9=Mushroom (param 9)
10=Mushroom (param 10)
11=Unknown (param 11)
12=Boo
13=Mega Mushroom
14=Unknown (14)
15=Unknown (15)

0x10=Thrown Mushroom or Flower
0x11=Thrown Coin

0x30=Invis. Mushroom or Flower
0x31=Invis. Starman
0x32=Invis. 1-up Mushroom
0x33=Invis. Coin
0x34=Invis. Vine
0x35=Invis. Mushroom
0x36=Invis. Unknown (0x36)
0x37=Invis. Unknown (0x37)

[LIST_BrickParams]
0=Empty
1=Mushroom or Flower
2=Starman
3=1-up Mushroom
4=Coin
5=Multiple Coins
6=Vine
7=Empty (param 7)
8=Empty (param 8)

0x35=Blue Shell

[LIST_ExplodableParams]
0=Explodes into Used Block
1=Explodes into Stone Block
2=Explodes into Wooden Block
3=Explodes into Red Block

[LIST_HarmfulTileParams]
0=Spikes facing Left
1=Spikes facing Right
2=Spikes facing Up
3=Spikes facing Down
4=Lava (instant death)
5=Instant Death
7=Harmful on all sides

[LIST_ConveyorParams]
0=Slow
1=Fast

[LIST_DoorPipeMainSelection]
;00 (0)
Door or Breakable Green Pipe
;20 (1)
Unbreakable Green Pipe
;40 (2)
Breakable Red Pipe
;60 (3)
Unbreakable Red Pipe
;80 (4)
Breakable Yellow Pipe
;A0 (5)
Unbreakable Yellow Pipe
;C0 (6)
Unknown/Invalid Type 6
;E0 (7)
Unknown/Invalid Type 7

[LIST_PipeTileType]
0=Up-facing: left side /OR/ Bottom left door
1=Up-facing: right side /OR/ Bottom right door
2=Down-facing: left side /OR/ Mini-Mario door
3=Down-facing: right side /OR/ Boss door bottom left
4=Vertical pipe: left side /OR/ Boss door bottom centre
5=Vertical pipe: right side /OR/ Boss door bottom right

6=Vert. over horz. junction: left side
7=Vert. over horz. junction: right side

8=Left-facing: top side
9=Left-facing: bottom side
0xA=Right-facing: top side
0xB=Right-facing: bottom side
0xC=Horizontal pipe: top side
0xD=Horizontal pipe: bottom side

0xE=Horz. over vert. junction: top side
0xF=Horz. over vert. junction: bottom side

0x10=Mini pipe top
0x11=Cracked vertical top: left side
0x12=Mini pipe bottom
0x13=Cracked vertical top: right side
0x15=Cracked vertical bottom: left side
0x16=Mini vert. over horz. junction
0x17=Cracked vertical bottom: right side
0x18=Mini pipe left
0x19=Cracked mini pipe bottom
0x1A=Mini pipe right
0x1B=Cracked mini pipe top
0x1C=Mini vertical pipe
0x1D=Mini horizontal pipe
0x1E=Mini horz. over vert. junction

0x1F=Pipe joint

[LIST_DonutParams]
0=Donut lift
1=Beach platform: left side
2=Beach platform: right side

[LIST_FenceParams]
0=Vine
1=Unknown (1)
2=Fence: Top Left
3=Fence: Top
4=Fence: Top Right
5=Fence: Left
6=Fence: Centre
7=Fence: Right
8=Fence: Bottom Left
9=Fence: Bottom
10=Fence: Bottom Right
11=Flip Fence: Top Left
12=Flip Fence: Top
13=Flip Fence: Top Right
14=Flip Fence: Left
15=Flip Fence: Centre
16=Flip Fence: Right
17=Flip Fence: Bottom Left
18=Flip Fence: Bottom
19=Flip Fence: Bottom Right

[LIST_SlopeParams]
0=1x1 Up-Right
1=1x1 Down-Right

2=2x1 Up-Right: leftmost part
3=2x1 Up-Right: rightmost part
4=2x1 Down-Right: leftmost part
5=2x1 Down-Right: rightmost part

6=1x2 Up-Right: bottom part
7=1x2 Up-Right: top part
8=1x2 Down-Right: bottom part
9=1x2 Down-Right: top part

10=Edge: Use directly under all slopes

11=4x1 Up-Right: part one
12=4x1 Up-Right: part two
13=4x1 Up-Right: part three
14=4x1 Up-Right: part four
15=4x1 Down-Right: part one
16=4x1 Down-Right: part two
17=4x1 Down-Right: part three
18=4x1 Down-Right: part four